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Realtime Tessellation of Trimmed NURBS-Surfaces on the GPU
Realtime GPU-Tessellation of the Killeroo
OpenGL And CUDA®-Based Tessellation (SIGGRAPH 2011)
NURBS Tessellation
Feature Preserving Displacement Mapping With Graphics Processing Unit GPU Tessellation
Direct Rendering of Boolean Combinations of Self-Trimmed Surfaces: deforming NURBS
Tessellation of curved surfaces
Parametric Surfaces made with DirectX 11 Tessellator
Dancing Pipe - GPU volumetric NURBS
Maya: NURBS Tesselation
Implicit Bezier and NURBS on the GPU
First complete tessellation and display of NURBS object loaded from step file